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my thoughts and rants in unchronological order
Hawkes, C. “Self-regulation of food advertising:
what it can, could and cannot do to
discourage unhealthy eating habits
among children.” Nutrition Bulletin 30, no. 4: 374-382.
Story, Mary, and Simone French. “Food Advertising and Marketing Directed at Children and Adolescents in the US.” International Journal of Behavioral Nutrition and Physical Activity 1, no. 1 (2004): 3.
Livingstone, Sonia, and Ellen J. Helsper. “Does Advertising Literacy Mediate the
Effects of Advertising on Children? A Critical
Examination of Two Linked Research
Literatures in Relation to Obesity and
Food Choice.” Journal of Communication 56, no. 3: 560-584.
Arnseth, Hans Christian. “Learning to Play or Playing to Learn - A Critical Account of the Models of Communication Informing Educational Research on Computer Gameplay.” the international journal of computer game research 6, no. 1 (December 2006). http://gamestudies.org/0601/articles/arnseth.
Banister, E. N., and G. J. Booth. “Exploring innovative methodologies for child-centric consumer research.” QUALITATIVE MARKET RESEARCH 8, no. 2 (2005): 157-175.
Bradding, A., and M. Horstman. “Using the write and draw technique with children.” EUROPEAN JOURNAL OF ONCOLOGY NURSING 3, no. 3 (1999): 170-175.
Bringuier, Jean Claude. Conversations with Jean Piaget / Jean-Claude Bringuier ; translated by Basia M. Gulati. . Chicagi: University of Chicago Press.
Cox, Maureen. The Pictorial World of the Child. Cambridge: Cambridge University Press, 2005.
Davies, Hannah, David Buckingham, and Peter Kelley. “In the worst possible taste: children, television and cultural value.” European Journal of Cultural Studies 3, no. 1 (2000): 5-25.
Ekman, Paul., and Erika L. Rosenberg. What the face reveals : basic and applied studies of spontaneous expression using the facial action coding system (FACS). Series in affective science. New York: Oxford University Press, 1997.
Freeman, David. Creating emotion in games : the craft and art of emotioneering. Indianapolis, Ind.: New Riders, 2004.
“Futurelab - Resources - Publications, reports & articles - VISION magazine - Let's get personal: what does personalised learnin.” http://www.futurelab.org.uk/resources/publications_reports_articles/vision_magazine/VISION_Article243.
Gladwell, Malcolm. “ANNALS OF PSYCHOLOGY: The Naked Face - Can experts really read your thoughts?.” NEW YORKER -NEW YORKER MAGAZINE INCORPORATED- (2002): 38-49. http://www.gladwell.com/2002/2002_08_05_a_face.htm.
Godin, Seth. Meatball Sundae: Is Your Marketing Out of Sync? New York: Portfolio, 2007.
Greig, Anne. Doing Research with Children. London: SAGE Publications, 1999.
Hall, L., M. Vala, M. Hall, M. Webster, S. Woods, A. Gordon, et al. “FearNot's Appearance: Reflecting Children's Expectations and Perspectives.” Lecture notes in computer science., no. 4133 (2006): 407-419.
Handbook of Psychological and Educational Assessment of Children. New York: Guilford Press, 1990.
Hawkes, C. “Self-regulation of food advertising:
what it can, could and cannot do to
discourage unhealthy eating habits
among children.” Nutrition Bulletin 30, no. 4: 374-382.
Isbister, Katherine. Better game characters by design : a psychological approach. The Morgan Kaufmann series in interactive 3D technology. Amsterdam; Boston: Elsevier/Morgan Kaufmann, 2006.
Kafai, Yasmin B. Minds in Play: Computer Game Design as a Context for Children's Learning. Hillsdale, N.J: L. Erlbaum Associates, 1995.
Klanten, Robert., and Matthias Hübner. Dot dot dash : designer toys, action figures and character art. Berlin: Gestalten Verlag, 2006.
Latner, Janet D., and Albert J. Stunkard. “Getting Worse: The Stigmatization of Obese Children.” Obesity 11, no. 3 (March 2003): 452-456. http://dx.doi.org/10.1038/oby.2003.61.
Lawlor, M.-A., and A. Prothero. “Children's Understanding of Television Advertising Intent.” Journal of marketing management. 19 (2003): 411-432.
NFGMan. Character design for mobile devices. Burlington, Mass.: Focal Press, 2006.
Parten, M. B. “Social participation among pre-school children..” The Journal of Abnormal and Social Psychology. Vol. 27(3) 27, no. 3 (October 1932): 243-269.
Piaget, Jean. Play, dreams and imitation in childhood, by Jean Piaget ; translated by G. Gattegno and F.M. Hodgson. . London: Routledge & Kegan Paul, 1962.
---. Play, Dreams, and Imitation in Childhood. New York: Norton, 1951.
---. The Child and Reality; Problems of Genetic Psychology. New York: Grossman Publishers, 1973.
---. The Child's Conception of the World. International library of psychology, philosophy and scientific method. London: Paul, Trench & Trubner, 1929.
---. The Child's Construction of Reality. London: Routledge & Paul, 1955.
---. The essential Piaget / edited by Howard E. Gruber and J. Jacques Voneche. . London: Routledge and K. Paul, 1977.
---. The language and thought of the child / by Jean Piaget ; translated by Marjorie Gabain. . 2nd ed. New York: Harcourt, Brace, 1932.
---. The Psychology of the Child. London [England]: Routledge & Kegan Paul, 1969.
---. To Understand Is to Invent: The Future of Education. New York: Grossman Publishers, 1973.
Rodriguez, Hector. “The Playful and the Serious: An approximation to Huizinga's Homo Ludens.” the international journal of computer game research 6, no. 1 (December 2006). http://gamestudies.org/0601/articles/rodriges.
Rushkoff, Douglas. Get back in the box : innovation from the inside out / Douglas Rushkoff. . New York: Collins.
---. ScreenAgers: Lessons in Chaos from Digital Kids. Hampton Press communication series. Cresskill, NJ: Hampton Press, 2006.
Story, Mary, and Simone French. “Food Advertising and Marketing Directed at Children and Adolescents in the US.” International Journal of Behavioral Nutrition and Physical Activity 1, no. 1 (2004): 3. http://www.ijbnpa.org/content/1/1/3.
Story, Mary , and French, Simone. “Food Advertising and Marketing Directed at Children and Adolescents in the US.” International Journal of Behavioral Nutrition and Physical Activity 1, no. 3 (2004).
“the OU : CREET : Children's Research Centre.” http://childrens-research-centre.open.ac.uk/research.cfm.
Thomas, Kim. “Futurelab - Resources - Publications, reports & articles - Web articles - Naturally curious,” April 2008. http://www.futurelab.org.uk/resources/publications_reports_articles/web_articles/Web_Article973.
Turkle, Sherry. Life on the Screen: Identity in the Age of the Internet. New York: Simon & Schuster, 1995.
“TV3 > News > Story > School combines learning with sustainable living.” http://www.tv3.co.nz/News/Story/tabid/209/articleID/58832/cat/41/Default.aspx.
Walther, Bo Kampmann. “Playing and Gaming:
Reflections and Classifications.” the international journal of computer game research 3, no. 1 (May 2003). http://www.gamestudies.org/0301/walther/.
“What works in character education: A research-driven guide for educators.”
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